Articles containing unused/removed content. and the 2 civ boats pleases. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member I'd assume in MP execute that locally to the driver. Anyway, thank you for all ur help It helped me a lot. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. A guide to graphics settings vs frame rate for Arma 3 in 2021. AAF It is incorrectly classified in-game as an MRAP. Having a CPU clock of 3.9GHz or higher is recommended. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. PROFILE, Terms Games. Features Primary armament In jets I use 1200 DPI. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. When it's done How often? All trademarks are property of their respective owners in the US and other countries. Game updates, videos, pictures, discussions, help, and more. Press J to jump to the feed. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. It would only affect top speed which the 3 keys do already. The Strider is a four-wheel drive armed reconnaissance vehicle. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. vehicle This can be provided by nearby houses, or by building tents. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. edit: Sorry havent looked in the comments that you already found it. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). 2. Not sideways, backwards or diagonal. Meda's usually-incomplete-never-to-be-completed project dumping ground. All rights reserved. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. da mimic script pastebin They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". 1) How to change the vehicles (car/boats/heli/planes) speed, please? At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. If destroyed: Rapidly lose entire fuel supply over several seconds. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. Can only be applied via script or using the Virtual Garage. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; Any chances of adding a keybind to engage/disengage cruise? QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. For those insertions where surprise is key, deploy the SDV and approach the target from below. Scrolling slower (or in smaller increments) should improve turn speed a bit. Secondary armament The Strider will have incredible difficulty fording over bodies of water. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Depletion of its integrity will always result in a catastrophic kill. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! 4000 mass That should allow the vehicle speed up until it hits 50km/h. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". By using this site, you agree to our Terms of Use. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. I can't find the PBO of the original Arma 3 vehicles. Tandem HEAT explosive charge. LARV / MRAP Strider action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. Speeds listed are forward movement speeds only. The introduction of a new PhysX-powered physics model has resulted in the most detailed Description Description: Sets velocity vector of an object in m/s. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Mousewheel up= +10kph Mousewheel down= -10kph. Also if using CBA you could use their perFrameHandler instead. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. Otherwise, like Yannick said, it does have a max rotation speed. marvinzih: do you knew how to fix it, please? All trademarks are property of their respective owners in the US and other countries. The mod works for all vehicles that use tank, car or boat physic modelling. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Create an account to follow your favorite communities and start taking part in conversations. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. . Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. What would be the point of using gears if the vehicle accelerates the same? I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). Only 20% of damage is transferred onto the Strider's "health" pool. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. Move the mouse slower. Climbing with the highway gear now is painfully slow getting up an off-road incline. #4 [ESD]Calibre May 9, 2017 @ 2:51am You need to sign in or create an account to do that. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". I disabes the mod, and its works. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. One of the most significant additions to Arma 3 is the introduction of underwater environments Armed Assault Wiki is a FANDOM Games Community. Obilgatory im am relativly new at editing and scripting in Arma3. Conditions. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. base for a surprise night-time raid. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. 800 DPI is best for me. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. About the mods, i found the config for the cars, but its in .BIN format. By Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. The engine can survive up to 100 points of damage. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Here's some data. PHYSICS Can someone clue me in on where to find these scripts, or how to make one myself? It's measured in meters-per-second. All rights reserved. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. Please see the. For those Pull the nose down [W] to gain speed and up [S] to lose it. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . It's not as indepth as your solution but it is there. Top speed I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. The gunner position exclusively controls all weapon systems remotely on the armed variants. Use the rudder [Q] and [E] to rotate left/right. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Speed limiter and auto-cruise modes for vehicles. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. But what is the best way to do it relative to the direction the vehicle is facing? 1- The button Accessories on gun shop npc stops working. Texas General Knowledge CDL Practice Test. As often as it's done I can open it with notepad++ but it is crypted (a lot of unknew characteres). I've found this out, thanks. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. A Strider looks over cargo containers at Malden airport. Promotional screenshot released during the pre-Alpha. Running the game at 4x speed shows that unarmed sprinting gives these values. Seats The Strider's ability to adjust the elevation of its periscope is clearly shown here. The rest tend to flicker & will be ignored. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. While convenient, it broke other vehicle physics in the game. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? tl;dr Max forward sprint speed for each type. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: The Strider is based on the real-world "LGS Fennek" LARV. So lets see. So the question that i have is a two-parter: 1. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? It takes 200% increased damage from high-explosive (HE) type munitions. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the Notable Traits The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. Maintaining a constant speed up till now is annoying at best. Press J to jump to the feed. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Create a new vehicle shop is very simple. Just like with the stance system for infantry. Was always like it? Multiply by 3.6 to get KM/H. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. If damaged: Gradually leak 20% of remaining fuel over time. How do you even aim? Other questions When? On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. Item capacity Maybe Its still there. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). In short, vehicles now have a bunch of animation and texture sources you can play with. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. It takes 20% less damage to hits to HE-type munitions. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Espaol - Latinoamrica (Spanish - Latin America). Powered by Invision Community. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. (*) Not used by any in-game Strider. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. The fuel tank can resist up to 100 points of damage before it ruptures. Another pre-Alpha promotional screenshot displaying the interior of the Strider. That would make it more useful to use the other keys 'Q' and 'W'. By LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Multiply by 3.6 to get KM/H. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Drawbacks This platform update is free for all owners of Arma 3. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT You cannot "lower" a launcher. You click it and nothing happens or it becames disabled Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). The first thing that i want is change the speed from normal vehicles, already on Arma 3. Can be slingloaded Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. Create a new shop (already with c/c) and put the classname of your vehicle here. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . I got a problem with Jozen mod. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. There may be other solutions, this is just something I have done for moving a large sub around in the water. Reddit and its partners use cookies and similar technologies to provide you with a better experience. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. Scrolling slower (or in smaller increments) should improve turn speed a bit. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. The hatchback speed, the offread speed, the boats speed. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. It's meant to have a maximum rotation speed. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Excellent mod! The adjustable periscope makes the Strider highly useful for reconnaissance purposes. Good night! The RCWS turret on armed variants can only survive 40 points of damage before failing. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. As you are unarmed, you have nothing to raise/lower. It is only visible to you. How about adding gears while we're at it? I never noticed it before. 200+ km/h. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. You cannot go prone with a launcher. Maneuver the helicopter sideways with [A] and [D]. VEHICLE IS ALWAYS AN OPTION. Otherwise, like Yannick said, it does have a max rotation speed. gears 1-8 and 2 reverse gears. & You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Is possible to show the option all time of the day, too? The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). If you have a related Youtube channel, enter the URL. Variants Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. should free up the scroll wheel for more practical function like speed control. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. Strider, Strider HMG, Strider GMG I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. enemy Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. It reduces up to 20% of incoming damage from HE-type munitions. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). 26 fuel units Use the mouse to control the helicopter smoothly. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water.