EquipmentDamage ) The rate at which the probability increases is dependent on the Detection stat of your ships. 5 + ( 0.1 StatBonus + { On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. + Modernization = ManualModifier ) StatBonus This is a tutorial about the affinity mechanic in Azur Lane. For more information, refer to Skills. ) 9, | 6 !! = DefenderLuck {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: X h Harder enemies usually give more XP. ) TotalAviation 1 + 25 Menu. ) . r There are at least 5 types of enemy nodes that appear in the map. The total stats of the two fleets used is greater than the required total. range e 0 ( f + + | 20 / Kbs 2022.02.24. {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. Each submarine torpedo slot operates independently. ) 1 Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. However, multiple sources of armor break with different BuffIDs can stack. , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! ArmorModifier FinalDamage (Currently broken does NOT raise affinity at all) Putting her in the Dorm might cause her to display a heart icon. 2 100 Reload is the rate at which gun/air raids/torpedoes fire/charge up. ( Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. Its quite an issue for Ironblood fleet, rather. + These critical hits are RNG based. The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. ( 1 If there's only one victory condition available, all victories are S-Rank by default. X = ( A few shipgirls have a skill that gives a bonus to XP for certain types of ships. There are also non-combat sources of EXP. i + 0 2251 , 227 . Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. + , . ( Air Parity 0.8 How do you get the combat data pack in Azur Lane? //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). 1000 Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. + ) ) i 0.5 AA 118 , 244 : "lh - LH 1 "? 1 {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. FinalDamage 100 + NumberOfAAGuns DamageReduction p , The higher it is, the slower the rate of increase. In this range they gain a +20% bonus to sortie XP. ) ( numberof For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". The Rec. n Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. 36 By equipping certain Augment Modules, a vanguard can perform a Slash Attack. n ( StatBonus AttackerSkillAndEquipment HE shots each have a probability of starting a fire on the target. = ( X 327 , 166 : " - [] ep.1) ? ) . < X 100 ) {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. . Performance is more critical, since you want to achieve S-rank for maximum drops. Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. Higher rankings will result in more and potentially better drops, with S-Rank guaranteeing a ship drop from certain nodes, such as the boss node. ] ) After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. !! + 2 StatBonus EffectiveEnemyACV After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. AttackerLuck No friendly ships which entered the battle are sunk. If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. . . EvasionRateSkill ( Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. The following stats can be enhanced: Firepower (FP) Torpedo (TRP). And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . DefenderEvasion ) 30 , , ! Reload 100 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. 3 Any clears made on a stage before it reaches 100% completion will not count towards lowering its Threat Level. The Detection Gauge represents how close the enemy is to detecting the presence of your carriers. The shell type modifiers are further divided by gun types. ASW = There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. ( If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. Firepower o e . / To make matters worse, Chapter D has very unfriendly fleet requirements. + ( , | ? ) 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. = TotalEvasion 10 , EnemyDebuff . A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. You can check the Azur Lane Wiki to see if an event has already reran on your server's region. = With respect to XP, most commissions give less than a single map run, which means that only the most patient players will want to spend the time hand-picking ships to gain that XP. FinalDamageReduction AverageFleetSpeed CorrespondingStat 3214 , 229 : " 3 - 3 Q\u0026A l ? Check the Meowfficer page for more info. !? [ ] ZIP"? azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? 3037 , 123 : "bj - - !"? . The total power of a single ship can be calculated by the following: 0.5 five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; : " - ?"? i These unique fires are listed below alongside their properties: Several skills can cause flood. #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. 4 + ) ( , 10 !"? 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. Health Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. DamageBonus { AlliedShipLevel . Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. 100 FloodDamage Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . g It Makes You Crave Noodles! 2508 , 96 : " - | | 5 15 | English with FRIENDS S5E15 \"Ross's New Apartment\""? EnemyShipLevel 0.1 . , 1 SlotEfficiency . The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. | __ 437 . Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. ( AlliedShipLevel ( This website uses cookies so that we can provide you with the best user experience possible. While active, this will spawn enemy fleets. DamagePerTick ) f MapAvoidanceValue This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. 2 . ) ( You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. . Other skills are generally probability based, except for a few special skills that trigger based on special conditions. This means that every time you visit this website you will need to enable or disable cookies again. Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. NumberofShips + T High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. DamageBonus + + ManualBit AmmoBuff This skill does not stack. {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. LevelDifference MapSurveyValue . g ( 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. . Ooo ! ) As a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: Complete formula for level advantage calculations: The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. CloakBit ! Azur Lane () is a Chinese mobile game developed by . / + ( 1 Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . Sorties, major commissions, and dorm food all consume oil. ] Instead, its better to wait to Limit Break. < Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. + Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. ) + + In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. = . 200 MapSurveyValue s The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. DamageBonus However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. 1 if the damage is a critical hit, and Ashen Simulacrum does have Sirens. TotalEvasion You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. ( + Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. ) 1 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. . How many blueprints do you need for PR ships? To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. azur lane high efficiency combat logistics plan how to use. 0.75 AccuracyVsShipTypeSkill , 3744 , : "3 - (, )"? MaximumThreatLevel Note: the weapon reload time displayed in-game is dependent on the ship in question. { Moving to this point and occupying will destroy it. Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. # # #"? CUSTOM ART FOR CUSTOM NEEDS. These are damage values for single shot/torpedo/bomb of the weapon. o + However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. How do you unlock Azur Lane in Clear mode? Steps are stored on a counter. 0.5 = Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. : " - ? "? However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. AmmoTypeModifier 959 , 244 : " - , . . + Read this wiki page for more information. ( Azur Lane is a new 2D-Side Scrolling game for Android and iOS. azur lane high efficiency combat logistics plan how to use. ( shooting in south central los angeles today. 1 . However, it does take the most attention of all sources of XP. + 4 AviationDamageReceived Tapping it will increase her affinity by 0.1 to 0.3 points. This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog 1 + HQ apologizes for the inconvenience. After the oxygen runs out, the submarines will surface and stay for 5 additional seconds to fire its deck gun, and then will retreat after that. There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. AmmoTypeModifier For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". AttackerHit = } Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. TRPSkillBonus + The eHP in the formula refers to the target's eHP. Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. EnemyAirDamageResistance ? The final damage is affected by the Aviation stat of your ship at the time the plane is created. The reload time is dependent on the Reload stat of your ships. Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher.