Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. judge steele middle district of florida. So more or less it depends on what class they are and how . Shouldnt the escape DC be a lot higher? Select a race from the list to view it here: . Please enable JavaScript to get the best experience from this site. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Tail Swipe (Crocodile or Hybrid Form Only). Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. They can be strong-willed, loyal, and prideful of their people; they respect those exude courage and loyalty and don't take to friendship easily. A shield's benefits apply as normal while you use your natural armor.Languages. That's not how a Crocodile Bite works, oversized or not. Name Ability Size. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Did they try to deny it or did they accept and lean into it? Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. In addition, the phoenix can enter a hostile creature's space and stop there. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. Lizardfolk Variants. A Tabaxis speed and agility (not to mention unsurpassed climbing speed) make them fine candidates for Rogues, Rangers, and Monks. Mimicry. Bite. The young adventurer quirked his eyebrow as he looked up at her. You have a lightly green or blue undertone to your skin. Some, entranced by the beauty of the open ocean, have evolved into sea elves aquatic elves who live throughout the oceans and on the elemental plane of water. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. On the material plane, the Aarakocra made their homes in treetops high in the mountains. Despite their size, bugbears are remarkably stealthy, and their fey ancestry expresses itself in an ability to hide and move through spaces that seem far too small to accommodate their massive frames. Ability Score Increase. Whatever could there be for him to look out for that he had not seen before? Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Your base walking speed is 35 feet. When you reach 5th level, you can cast the Snillocs Snowball Swarm spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? Two Heads. Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me. Their scales can be dark tan, dark green, grey, pale yellow, or jet black colors, while their eye colors can be green, yellow, or hazel. With a mixture of insanely useful skill bonus checks and disguise/forgery expertise, Kenku are probably the best candidate for Bards and Rogues (the skill monkey classes) and excel at subterfuge and deception. Mountain dwarf priests might work, but hill dwarfs perform better. They make highly effective Fighters, Rogues, and Monks. These beast-like creatures are humanoid alligators, much taller than the average human. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. Your size is Medium.Speed. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Since they lost their Nile, they've been wary about "sharing" things. Bite. Witch Legacy. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. For most hexlings their nature is as much a mystery as it is to their own family and the people surrounding them, though this is not as strange as it might seem. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. Whispers and rumors often follow in the shadow of a hexling. Wow. Press J to jump to the feed. Witch Legacy. Alignment. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Covering The Best In Video Games, Esports, Movies and Geek Culture The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. Witch Legacy. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Save my name, email, and website in this browser for the next time I comment. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. Your Constitution score increases by 1. I would love to have a crocodile fight alongside with my character, preferably a ranger or some sort. Witch Legacy. "Why?" Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. How hexlings deal with learning of their roots or the prejudice of people around them differs from one to the other. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? The Leonin are bipedal cat folk with features resembling lions. Aquan 5e was the loosened and raspy language. They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. They also dont need to sleep normally, falling into a meditative trance instead. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Covering The Best In Video Games, Esports, Movies and Geek Culture On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. This is the reason why DnD made an ever-lasting impression in the hearts of people. A deceptive and hidden treat pretending to be one of you, while truly, they are just waiting to strike from the shadows. Your Intelligence score increases by 1. Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. Death Roll. The crocodile can hold its breath for 15 minutes. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Speed. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. And as a boss fight there's one with legendary actions in Ghosts of Saltmarsh. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. Your Strength, Constitution and Wisdom score each increases by 1.Age. Sharing stories of your battles and achievements impress them the most, as they can be blunt at the beginning of a conversation, or when they are interrupted. Your size is Medium. Wiki Pages Latest activity. Mechanically, the kobolds Draconic Cry ability is downright terrifying in a party where more than one character has extra attack (or can cast spells with attack rolls, preferably multiple rolls like Scorching Ray), or a Rogue, or basically its just scary good and a spectacular way to start a fight. Crocodile Armor. Kobolds are a common enemy fought in low-level combat encounters. Mechanically, a changeling can be a good fit for just about any role, although its as a Rogue or Bard where they truly shine. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. Charisma is your spellcasting ability for these spells. Untamable, changeable, and fiercely free, the Eladrin are ruled by their emotions and innate connection, both to the changing seasons of the natural world and to the roiling fey magic that lives within each of them. https://taimashomebrewery.tumblr.com They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. Alignment. If you've got any problems with it, take it up with the Bando man. Resembling humanoid dragons, the first dragonborn were created long ago, either born from sorcerous experimentation or forged by the draconic gods. ), shifters cant fully change shape but instead partially take on the traits of their more bestial ancestor. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. When you go to sleep you can once per long rest choose to pry into the dreams of a creature within 60 feet of you. -Last words of Deer Stoves, Human Wilderness Survivalist. Multiattack. You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.Languages. They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. Charisma is your spellcasting ability for these spells. Darkvision. Healthy aligotarians can live up to 225 years. Your Strength or Constitution score increases by 1. They have a naturally comedic, and talkative nature. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. Anticipated - I knew what was going to happen. They rarely live beyond 40 years. The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. They do, however, have respect for kings. Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. https://taimacreative.com They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. First up are the nine classic fantasy races found in the Players Handbook. Once 13 some realize they can escape their own nightmares to instead visit the dreams of others. Werecrocodiles, also known as Sebek-spawn, were lycanthropes whose animal form was that of a massive crocodile. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile.Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Eladrin are a subrace of elves native to the Feywild. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average. There are many dnd races that the players can assume in dungeons and Dragons. When you reach 5th level, you can cast the Enlarge/Reduce spell once with this trait and regain the ability to do so when you finish a long rest. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. BerkaykarsliYou are making a lot of assumptionsLike that just because you ask for a crocodile that means that you, regardless of class/subclass will get oneAlso the wording suggests you think they HAVE to.You are incorrect.You can ASK (not TELL) you DM if they might consider it. All these things will affect how your hexling acts around other people. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Tail Attack. Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. Ability Score Increase. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Rogues, Barbarians, and Druids are all great choices here as are Monks, given the boost to unarmed strike damage that Aarakocra receive due to their talons. Proficiency. Those who wish vengeance for their Nile may choose an evil alignment.Size. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). Finally, how did your hexlings nature affect them? Crocodile. Any kind of giant or humanoid can suffer from lycanthropy. On a failed save, the creature begins to turn to stone and is Restrained. Tail. Lycanthropes aren't a race, so much as a group of people whom all suffer from a common curse. Does your hexling know now, are they still under the belief they are just human? Actions. If you're playing a lizardfolk with . Since then, men has gone missing passing those parts. These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it. This isolationist group of proud creatures make powerful Fighters and Barbarians. Your base walking speed is 30 feet. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Use as you wish, roll for fun, or make up your own traits entirely. The hexlings aware of their own nature usually do whatever they can to keep it hidden, knowing that the prejudice against their sort makes it unsafe to be out. Your Dexterity score increases by 1. Charisma is your spellcasting ability for these spells. You have proficiency with this. When you reach 5th level, you can cast the Enthrall as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Update your cookie preferences. Art featured in the bottom right of page five was made by me. it is 1/2 cr and so it meets the requirements. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Crocodilians live in swampy villages and prefer to be left alone. Tribal names consist of two parts, smashed together (e.g. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. Roll20 uses cookies to improve your experience on our site. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. Crocodilians age slowly, reaching maturity at about 50. Your hair and nails grow unnaturally fast. Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. Races. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  So would a giant crocodile be considered asarcosuchus in terms of stats? If the ranger controls it's actions and you control the outcomes, eg. You have resistance to cold damage. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. Instead of Sylvan, you can speak, read and write Infernal. What truly sets the Yuan-ti apart, however, are their resistances . As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. You always smell a bit like the forest, swamp, soot or seaweed. Their tendency to fight can be reflected by their physical appearance. From Monster Manual, page 320. It seems as though a rebellion formed against them because of their ruthless nature. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. After all, hexlings look for the most part just like any other human. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). Something happens to the hexlings at their 13th birthday. As such they tend toward names that contain strong S, T, K, SH and Z sounds. This may be somewhat accurate about a crocodile biting but this isn't how they attack and it's a bit crazy that they don't have a death roll action. As such you are accustomed to their traditions for all things in life; names, religion, etc. You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. There are several more tiefling bloodlines tied to the other archdevils of the nine hells, but they were published in Mordenkainens Tome of Foes and are therefore now considered legacy content. Where there only humans or were there a mix of different races? up to the DM. The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. Ability Score Increase. Once thought of as merely the goblins smarter, more disciplined and warlike cousins, hobgoblins have undergone some changes recently that put them back in touch with their fey roots. These races range from the humble human and other classic fantasy humanoids like elves, dwarves, and halflings to snake people, birdfolk, deep gnomes, and half-giants. Speed. Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. Satyrs are medium humanoids who look like elves with goat legs, cloven hooves, and curling ram or goat horns protruding from their heads. These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Until this grapple ends, the target is restrained, and the crocodile can't bite another target Traditionally little more than fodder for low-level adventurers, goblins are a subterranean folk found just about anywhere you go in the multiverse. The lizardfolk have some racial traits. You can speak, read, and write Common, and Draconic. Charisma is your spellcasting ability for these spells. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. You can use your sharp teeth and powerful jaws as a weapon. What scares them? Hit: 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength . Ambassador's Linguistics. Most of the time, this curse is inherited by women in the bloodline, though male hexlings are not unheard of. You know the Vicious Mockery cantrip. Were there other hexlings in the family? Drow: Drow quadruples the range of the Elf's usual Darkvision and gives them a Charisma boost. Your nails have unnatural strength and can be used as natural weapons when making unarmed strikes. Ability Score Increase. Your Charisma score increases by 1. Unlike most hags, they shun combat, and prefer defending themselves with tricks of the mind to escape. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. Subrace. They are nearly emotionless and are skilled at exploiting emotions in others to get what they want. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. Play converted DMsGuild community content, now on Roll20. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. Most hexlings, except for the Annis subtype who often are taller and stockier than the rest, are about the same size and build as human. Remember that hexlings are rare enough that it wouldnt be strange for one to live an entire life without knowing. You have advantage on Dexterity (Stealth) and Wisdom (Perception) checks, while in swamp environments.Aquatic Hunter. Amphibious. The crovic are tribal nomads who tend to either stay in or near large swamps. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. As conceptually cool as Githyanki are, their psionics just dont feel as powerful as some other races innate spellcasting, although the invisible mage hand is a nice touch. With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. Male: Tursir, Krishnak, Kurist, Hirkra and Zarick, Female: Ksar, Rishna, Kithis, Zatra and Sirt. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. In that case I would echo everyone else suggesting the Lizardfolk race. You have tough, scaly skin. You are proficient in the Stealth skill. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. Humanoid crocodiles that lurk in swamplandsAbility Score Increase. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. The Standard human can increase every single one of their ability scores by one, whereas the Variant human gets to pick a feat and increase two stats of their choice. Makes sure to take some UA to make it not the worst subclass avaliable. in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. https://www.kickstarter.com/projects/magehandpress/spire-of-secrets?ref=8i85hz0:00 - Intro0:10 - Ghost1:30 - Oozebor. When you reach 5th level, you can cast the Calm Emotions as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. Yuan-Ti. Age. Hippo's huge mouths consist of lips that are 2 feet wide and teeth that can bite a 10 foot crocodile in half. Your Constitution score increases by 2, and your Strength score increases by 1.Age. Their tendency to fight can be reflected by their physical appearance. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. https://www.dandwiki.com/w/index.php?title=Aligotarian_(5e_Race)&oldid=1654331. Centaurs from the Feywild have a mystical connection to the natural world. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. All hexlings share certain traits as a result of their curse. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. It happens suddenly, for the most part. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. Natural Liar. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. They don't like big homes that were inherited as much as they prefer living life through self-achievement. The two-headed crocodile can hold its breath for 15 minutes. Changelings live in secret as part of many different societies throughout the multiverse, able to perfectly blend in among other unsuspecting races. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics.