Writing Team: Christopher Pinch, Matthew Grevelyn, et al. 218 Index 219 License 224Foreword by holly conrad Nature, or the forest, might be quite the distance from our homes, Twitch streams, or stages where we play RPGs like 5th Edition (because oddly enough thats the magical world we live in now). My first read is they're on the strong side. The gods of the night and moon watch over mortal realms even after the gods of light have left to do battle with unspeakable evil. You can speak, read, and write Birdfolk.close-knit communities wherever they roost, and their sense You can also understand Auran, though you cannot speakof pride for their community runs deep. The Blessing of CairithThough their wariness has earned them a reputation as timid,cervans are cautious because they remain active and alert, and While its not unusual for some cervans to have smallgenerally prefer practice to contemplation. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. You can speak, read, and write Birdfolk.years. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4. You have advantage on Strength saving throwsbe surmounted alone. Few lumas live beyond 70 years. Having so many options may seem. Corvums reach adulthood at around 18 years.They live slightly shorter lives than other birdfolk,approximately 70 years. You can also understand Auran, though you cannot speak Alignment. ISBN: 978-1-9990962-0-5 First Edition. Sometimes these are flashes pounds. They also lean towards the freedom of chaotic alignments. It also details various character creation similarities, all birdfolk possess arms covered in feathers, whichoptions, new class options, backgrounds, feats, and spells to extend into wing-like appendages. Lumas are short-lived reaching adulthood around 20 Languages. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. Small sized and nimble, Jerbeens gain +2 dexterity, +1 charisma, and are quite mobile. Tools, along with any other item that wouldhave built such interesting or unique creations achieve celebrity logically break on its first use (caltrops, arrows), will becomestatus among mapachs, going on to showcase their skills in useless afterward. Hit Point Press. Number 2 - The Circle of Stars. They value their Glide. When providing Acrobatics Lessons. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. You can also understand Auran, though youcannot speak it naturally. . arrow-left Hedges are compassionate, empathetic, andcreatures, results in fewer occasions for conflict. Your base walking speed is 30 feet.ings. Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore, community, or background. This spell does not require any somatic components to cast. Will you answer the call? humblewood subclasses - startradio.online When you reachtruly skilled can command an entire room through sheer force 5th level, you can cast fear with this trait, and regain the abilityof presence. There are also the tender playtest subclasses, which I'm not sure you have access to. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. causes tension d8 Personality Trait 6 I am one with the wind. Humblewood subclasses - skzisk.gotohunt.us Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Deep within the murk of the Mokk Fields live several species of this most resilient life-form. They watch over the atrocities of the night, glad only that the mortal world still remains free. The struggle between humblefolk and a belt pouch with 5 gp5 and birdfolk will only lead to more bloodshed. Through soundsand gestures, you can communicatesimple ideas with creatures of the beastsubtype that represent insects, spiders,worms, and other creepy crawlies,regardless of their size. Gallus are the most varied of the birdfolk races, rang-ing from just under 4 feet to just over 5 feet tall, and showingmany unique builds. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. Like the Amaran-Bright Gallus thine Hanera, you have a unique connection to the Great Rhythm of nature, and in return the Rhythm grants you many As a bright gallus, you are a natural leader. What ties them together is their belief that theres noequal to your cleric level. and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Yet, since the Groves burning, the Wood has known relatively few fires. a hostile creature that is Large or smaller. Scofflaws can only be selected once):might find their talents useful among the Bandit Coalition, ll You gain proficiency with a Gaming Set of your choiceand bards from the College of the Road can be found sharingtales around campfires and hearths all across Humblewood. Reddit - Dive into anything Your truesight only functionsThe motives of night gods are often shrouded in mystery. You have a deepconnection to the magic of theWood. The masses should know their place. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. At 15th level, the damage dealt by your blindside increases to 7d6. Choose one of these subraces.Stout Strig As a stout strig, you are as hearty as you are strong, ableto weather hardship and impose your will on the worldaround you. Mapachs mature quickly, reaching adulthood aroundlove of trinkets, has earned them an undeserved reputation as 8 years. Choose one of these subraces. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. Humblewood JOIN OUR SERVER @THEDECKOFMANY deckofmany.com/discordTMCAMPAIGN SETTINGCreditsWriting and Game Design: Christopher Pinch, Interior Illustrators: L eesha Hannigan,Matthew Gravelyn, Jordan Richer, Andrea Radeck, Anneliese Mak, April Prime,Andrea Bruce, TR Rowe Beck Hallstedt, Ben Zweifel, Brittany Pezzillo, Christina Kraus, Christina Pirvu, Crystal Sully,Concept Creators: Ricardo Evangelho, Cynthia F.G., Derek Murphy, Emily Hare, Jordan Richer, Leesha Hannigan, Griffin Macaulay, Ilse Gort, Jason Rainville, Andrea Bruce Jen Pattison, Jon Neimeister, Julia Metzger, Katy Grierson, Kiana Hamm, KimberliEditors: Andrea Bruce, TR Rowe, Johnson, Lake Hurwitz, Lauren Henderson, Dominik ParisienArt Director: Leesha Hannigan Matei Monoranu, Paul Scott Canavan, Risa Hulett, Sarah Webb, Tiffany Turrill,Graphic Designers: Ricardo Evangelho, Vadim Ciocazan, Valeria Ivanova, Rajaa Al-Subairi Veronika Fedorova Front Cover Illustrators: Leesha Hannigan, Additional Contributors: Holly Conrad, Christina Kraus Deven Rue, Catherine HaritonBack Cover Illustrator: D erek Murphy Special Thanks: Gail Simone, Erika Ishii,Cartographers: Hugo Solis, Tim Paul Piotorwski, Brian Scott Walters, Geoffrey Palmer,Blue Sword Games, David Lanza Cebrian Russ Charles, Corrina Malone An extra-special thanks to our amazing 14,604Kickstarter backers who helped bring this project to life! This subclass gets some interesting abilities. It has been ruled for generations by the birdfolk who inhabit the Great Tree-City of Alderheart. Strigs are a race that resembles owls, and are the form of birdfolk that are the most geared towards physical combat. Blindside At 10th level, you are truly skilled at exploiting the openings you create in combat, hitting off-guard opponents with precise blows that are swift and deadly. You add your Intelligence modifier as a bonus onevery walk of life, they also have a reputation for being snob- all Dexterity saving throws.bish and looking down on others. (1d6) lb.Vulpin 4'2" +2d10 80 lb. Firstly Vulpins possess an unarmed bit attack that can deal 1D6 and use a player's choice of either strength or dexterity, making it useful for numerous classes. Beyond the obvious physicalfound in the Wood. (Chaotic)6 Compromise. I'm unclear on how this is actually intended to be used? Rules are made to be broken, and the Scofflaw extendsthis logic to their fighting style. others affect me. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. You gain +1 to your AC for The Travelers Trick feature lets you choose options for it at the effects duration.certain levels. If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. Pairing their naturalunusual. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. Your sharp claws aid you in unarmed combat andan extremely wide field of awareness. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. Up to 90% off at 18,000 locations. Number 5 - The Circle of Wildfire. You have sharp fangs that enable you to make natural Vulpins are naturally intelligent, rivalled only by corvums. Your Charisma score increases by 1. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. At 14th level, you have learned how to make your ward even more resilient. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. When I was young, the films and books I devoured with the most enthusiasm were the ones thatappealed to audiences both young and old, whose characters may happen to be adorable woodlandanimals, but still bravely explored a mosaic of complex, confronting themes that we continue to puzzleover well into our adult years. The options are presented here in alphabeticalorder. to do so when you finish a long rest. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. The Deck of Many Presents Humblewood Campaign Setting. Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. They were the lost and forgotten of the animal world, and thats why I fell in love with them. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. Some pass a variety of builds from svelt to wide, weighing betweenmay consider them brash, but mapachs know that opportu- 90 and 160 pounds. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. Its hard to say whether the corvums are slow your descent. D&D Best Fighter Subclasses for 5th Edition. If you make a show of power or skill that can beattributed to the wind or air, such as feats of acrobatics or 2 I am estranged from my parents who dontcommanding unseen forces, those believers will be bolstered believe in my blessing.by your supernatural presence. Character Geeklist: https://boardgamegeek.com/geeklist/268464/humblewood-adventures-wood-characters OCC: https://boardgamegeek.com/thread/2358948/occ-humblewood .